Cuthumoto VR Game


Virtual Reality Game

• Where? Japanese environment

• When? Feudal Japan.

• What happened? The world we knew has become completely paper . It has become a pop-up (drop-down book). The stage elements and the props will be   FLAT and while the enemies will imitate a VOLUMETRIC origami.

• About us? A human samurai, it has not yet been transformed into paper.

• Who do we fight against? Fantastic creatures of the Japanese tradition inspired by their representation in the ukiyo-e (traditional Japanese woodcuts).

• What do we do? We will cut enemies and prizes and divert projectiles by swiping.

Technological challenge

 It is a challenging game that requires knowledge of mechanics. Both graphics and art will always be at the service of mechanics in a way that brings them closer to the everyday, facilitating their learning and credibility.

 The player must feel in a world of plausible paper and very attractive. We want to generate in the player the curiosity to see what will be next with what is found.

 The game must transmit delicacy but always with great dynamism : feeling of running, cuts of enemies, scenario that unfolds in our path, projectiles, VFX, etc.


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