Cutshumoto

Become a true Samurai and fight against paper enemies in first person.

Take a look at the video!

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Virtual reality video game

• Where? Japanese environment

• When? Feudal Japan.

• What happened? The world we knew has become completely paper. It has become a pop-up (drop-down book). The stage elements and the props will be FLAT and while the enemies will imitate a VOLUMETRIC origami.

• About us? A human samurai, it has not yet been transformed into paper.

• Who do we fight against? Fantastic creatures of the Japanese tradition inspired by their representation in the ukiyo-e (traditional Japanese woodcuts).

• What do we do? We will cut enemies and prizes and divert projectiles by swiping.

Technological challenge

• It is a challenging game that requires knowledge of mechanics. Both graphics and art will always be at the service of mechanics in a way that brings them closer to the everyday, facilitating their learning and credibility.

• The player must feel in a world of plausible paper and very attractive. We want to generate in the player the curiosity to see what will be next with what is found.

• The game must transmit delicacy but always with great dynamism: feeling of running, cuts of enemies, scenario that unfolds in our path, projectiles, VFX, etc.

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